Existing Blockchain Payment Models Don't Work at Point of Sale
Designed for Web3, not for in-person payments.
Built around single-device transaction flows
Require manual steps (QR codes, confirmation, app switching)
Not compatible with merchant-controlled POS environments
Cannot support tap-to-pay interraction models
Introduce latency at checkout
Fail to meet retail standards for speed and simplicity
Blockchain Becomes Compatible With Point of Sale Through a Two-Device Architecture
ARCHITECTURE
The Two-Device Transaction Model
Two devices coordinate to enable contactless, on-chain settlement.
Merchant constructs the transacion
User signs the transaction
Merchant broadcasts to the network
NFC-based device communication
Direct on-chain settlement
Proof of Concept
LIVE Transact
Contactless Blockchain Payments, Proven
Live transactions on Solana mainnet
Sub-600ms transaction confirmation
Contactless tap-to-pay flow
Private key never leaves the user device
Variable transaction amounts
SCALABILITY
Built to Scale Across Existing Systems
Designed to integrate with payment infrastructure and digital asset ecosystems.
SDK integration with POS providers and wallet platforms
Compatible with existing merchant infrastructure
Chain-agnostic architecture
Designed for CBDCs and stablecoins
Grows through partner-led distribution
REVENUE
Transaction-Based Revenue Model
A percentage fee applied to each transaction processed through the rail.
Percentage fee per transaction
Shared transaction revenue with wallet and POS providers
Total fee undercuts blended card network rates
Revenue scales with transaction volume
Captures value at the payment rail layer